Codemasters sends word that they are currently developing Race Driver One (also known as TOCA Race Driver) for the PC and next-generation consoles and will be released sometime in 2008.
Codemasters announces Race Driver One, the third installment of the acclaimed 8 million unit-selling motorsport series. Currently in development at Codemasters Studios, creators of genre-leading motorsport video games, Race Driver One will be available in 2008 for console and PC.
Race Driver One will be a true evolution for the series, which first appeared as the TOCA (DTM/V8) Touring Car games (1997–2000) and became the TOCA (DTM/V8) Race Driver series (2002-2006). Taking the series from ultimate racing simulation to ultimate racing stimulation, Race Driver One will be the next technical showcase for Neon, the studio’s proprietary middleware system that is already driving DiRT in incredible detail.
Challenging players to become the number one race driver in a new world of exhilarating motorsports, Race Driver One will take players on a tour like never before; to beautifully re-created racing locations through Europe, U.S., Japan and beyond. The game will feature the most extensive range of events in the series, combining official circuit-based championships with road races and urban street competitions.
“As each generation of gaming formats shifts up a gear, so does this series and Race Driver One is set to evolve the previously headlined TOCA (DTM/V8) titles as much as DiRT has the Colin McRae series,” said Gavin Raeburn, Executive Producer at Codemasters Studios. “Combining our racing heritage with the Neon engine, Race Driver One will create a world that goes far beyond the traditional boundaries of motorsport gaming, taking players from the most prestigious race circuits to road and street events around the globe. A completely fresh career structure will engage players in an unprecedented range of racing styles as they build a team capable of becoming number one. The Neon engine will be expanded to deliver a new level of visual detail, physics and an astonishing car damage system.”
Justin Lee On April 23, 2007 at 3:11 pm